I redesigned all the sounds from scratch for the following gameplay clips.
The Legend of Zelda: Skyward Sword
- Moon Studios
Ori and the Will of the Wisps
- Matt Makes Games
I made a small game area that triggers different sounds, changes music, and 3D object panning using FMOD and Unity.
All visual assets were taken for free from the Unity Asset Store, and I made the character myself using VRoid. See below for more details on character modelling.
mipha space ship
Using FMOD, I created an adaptive music system based on a spaceship's speed, player health, and firing blaster rate.
I made the spaceship using a combination of Midjourney, Photoshop, and After Effects. The spaceship is inspired by Mipha from Zelda: Breath of the Wild. I reworked samples of water and some of her voice lines through granular synthesis to create each SFX and UI.
combat vertical score
"the last of us" redesign
I redid the foley sounds in Naughty Dog studios' "The Last of Us" clip. This served as a water sound design study.
Light ambience and piano were used to help set the tone of the experience.
I made the music and SFX for a clip from "Octopath Traveller" by Square Enix.
To listen to a version without SFX, click below
sci-fi stealth music
Horizontal scoring techniques were used to transition from stealth music to panic music.
A version with no music and only SFX can be seen here.
snow defense music
I made the entire game, including level design, music, and SFX. My sister, Emily Tram, provided the artwork and animations.
Slash your way through apples and save your crops now.
lightheaded (Global Game Jam 2021)
I programmed the UI and menus, made music and SFX, and playtested the MacOS build. Spencer Verdurmen programmed the whole game.
Click below to download and experience the game.
I changed the sample Stencyl project Drop Block's core mechanic to create blocks instead of destroying them.
Can you solve them with the least amount of blocks?
This character's name is Ena. She is a prototype character I designed from scratch using VRoidStudio.
This is for a larger open-world game that I am currently developing as a passion project.
As seen in the Unreal Engine example, I used VRoidStudio to make the basic character and later rig it using Unreal Engine.
Click below for the high-res 3D Model