I redesigned all the sounds from scratch for the following gameplay clips.
The Legend of Zelda: Skyward Sword
- Moon Studios
Ori and the Will of the Wisps
- Matt Makes Games
I made a small game area that triggers different sounds, changes music, and 3D object panning using FMOD and Unity.
All visual assets were taken for free from the Unity Asset Store, and I made the character myself using VRoid. See below for more details on character modelling. There is also an additional breakdown video of the integration.
mipha space ship
Using FMOD, I created an adaptive music system based on a spaceship's speed, player health, and firing blaster rate.
I made the spaceship using a combination of Midjourney, Photoshop, and After Effects. The spaceship is inspired by Mipha from Zelda: Breath of the Wild. I reworked samples of water and some of her voice lines through granular synthesis to create each SFX and UI.
combat vertical score
"the last of us" redesign
I redid the foley sounds in Naughty Dog studios' "The Last of Us" clip. This served as a water sound design study.
Light ambience and piano were used to help set the tone of the experience.
I made the music and SFX for a clip from "Octopath Traveller" by Square Enix.
To listen to a version without SFX, click below
sci-fi stealth music
Horizontal scoring techniques were used to transition from stealth music to panic music.
A version with no music and only SFX can be seen here.
I changed the sample Stencyl project Drop Block's core mechanic to create blocks instead of destroying them.
Can you solve them with the least amount of blocks?
This character's name is Ena. She is a prototype character I designed from scratch using VRoidStudio.
This is for a larger open-world game that I am currently developing as a passion project.
As seen in the Unreal Engine example, I used VRoidStudio to make the basic character and later rig it using Unreal Engine.
Click below for the high-res 3D Model