I redesigned all the sounds from scratch for the following gameplay clips.
The Legend of Zelda: Skyward Sword
- Moon Studios
Ori and the Will of the Wisps
- Matt Makes Games
Inspired by Mipha from Zelda: Breath of the Wild. I reworked samples of water and some of her voice lines through granular synthesis to create each SFX and UI.
I redid the foley sounds in Naughty Dog studios' "The Last of Us" clip. This served as a water sound design study.
Light ambience and piano were used to help set the tone of the experience.
Using the sample Unity game, I created my own SFX assets. All sounds you hear I created from scratch.
A version with adaptive music I composed can be seen here.
I made music and SFX to a clip of Octopath Traveller by Square Enix.
Listen to a version with only music below.
Redesigned all the UI SFX in this clip. The music is from the game's OST.
This video was a sound design exercise to create a sense of weight for a mecha on three different terrains. The terrains I aimed for were:
synchonicity preset pack
'Synchronicity' is a preset pack I made that explores various types of synthesis (wavetable, FM, spectral) while exploring the theme of a dreamy future digital world.
The demo track does not have any additional processing.
emily tram sonic brand
A short logo branding for Emily Tram, a motion graphic designer and digital artist.
dr.strange sfx and foley
I redesigned the sounds from the opening fight scene from Disney's Dr. Strange. Not a voice actor at all, so please hope you enjoy the other sounds!