sound design

Video Game Sound Redesign

I redesigned all the sounds from scratch for the following gameplay clips.

  1. Nintendo
    The Legend of Zelda: Skyward Sword
  2. Moon Studios
    Ori and the Will of the Wisps
  3. Matt Makes Games
    Celeste
  4. PlatinumGames
    NieR:Automata
Curated NFT

I was hired to create the sonic branding promotional video for NFTS from Curated.xyz

mipha space ship

Inspired by Mipha from Zelda: Breath of the Wild. I reworked samples of water and some of her voice lines through granular synthesis to create each SFX and UI. 

"The Last of Us" redesign

I redid the foley sounds in Naughty Dog studios' "The Last of Us" clip. This served as a water sound design study.

Light ambience and piano were used to help set the tone of the experience.

sci-fi stealth sfx

Using the sample Unity game, I created my own SFX assets. All sounds you hear I created from scratch.

A version with adaptive music I composed can be seen here.

LISTEN WITH MUSIC
octopath traveller

I made music and SFX to a clip of Octopath Traveller by Square Enix.

Listen to a version with only music below.

NO SFX
mobile game UI sounds

Redesigned all the UI SFX in this clip. The music is from the game's OST.

mecha walking

This video was a sound design exercise to create a sense of weight for a mecha on three different terrains. The terrains I aimed for were:

  1. Ground/Dirt
  2. Metal
  3. Snow

synchonicity preset pack

'Synchronicity' is a preset pack I made that explores various types of synthesis (wavetable, FM, spectral) while exploring the theme of a dreamy future digital world.

The demo track does not have any additional processing.

emily tram sonic brand

A short logo branding for Emily Tram, a motion graphic designer and digital artist.

dr.strange sfx and foley

I redesigned the sounds from the opening fight scene from Disney's Dr. Strange. Not a voice actor at all, so please hope you enjoy the other sounds!